﻿using UnityEngine;
using System.Collections;

public class ResearchResultModel {
	public short invesType;
	public short legionExp;
	public int[][] memberExp;
	public short regionId;
	public int regionExp;
	public int kina;
	public bool dicoverBoss;
	public short discoverBossId;
	public short discoverBossLv;
	public short bonusRewardType;
	public int pratyTrait2;
	public short pratyTrait3;
}

public class ExpansionWarResultModel
{
	public int legionExp;
	public int[][] memberExp;
}
